Project
Based Learning is a constructivist instructional model
that relies heavily on Self-Determination theory. Students engage
in a variety of investigative experiences to collect and analyze
interdisciplinary information, to make hypotheses and observe
the consequences of implementing those hypotheses, to consult
and collaborate with others, to draw inferences and discover generalities,
and ultimately to synthesize a solution to a problem relevant
to the real world.
PBL activities usually require students to demonstrate mastery
by creating a deliverable, a product
that serves as both a culminating exhibition goal as well as a
structure for systematic inquiry. Exemplary PBL products often
utilize a variety of media, including
digital video and audio, web pages, animations, photos and graphics,
Powerpoint slides, and of course, text.
The multimedia Special Interest Group, HyperSIG,
at ISTE, co-sponsors
an annual multimedia project competition called Multimedia
Mania. Below are some recent past winners:
Water,
water, everywhere (elementary school)
Roman
Architecture (high school)
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